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MONSTER MYSTERY

Development Team:

Project Lead: Michael Downing

Game Designer: Giacomo Ponzi
Technical Lead: Neal Hunter

Narrative Designer: Alexander Thompson

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Programming:

Seungryeol Na, Kyle Hunter, Ma Duong Chi, Raul Ro

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Art Team:
Concept Art: Sung Young Chung
2D Character Art: Christine Kilfoil

UI Art: Christopher Han

Character Artist: Daniel Pinto

Modellers: Yahya Kassab, Simon Torchetti, Rachel Medeiros, Pablo Melo

Animators: Christopher Phillips, Omar Al-Baalawy

Rigger: Peter Maliszewski

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Sound Team: 

Zacky Makeen, Robin

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Developed in Unreal Engine 4

George Brown College, Toronto 

2022

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Monster Mystery was developed as a summer thesis project during the postgraduate program in Game Design at George Brown College.

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This was developed as a first-time approach to online multiplayer development using Steam networking. It was inspired by betrayal games like Among Us and Dread Hunger.

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As project lead, I was involved in every aspect of development, with a strong emphasis on level design and environment art, as well as modelling and texturing of environmental work.

 

Next patch coming soon

 

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