MONSTER MYSTERY
Development Team:
Project Lead: Michael Downing
Game Designer: Giacomo Ponzi
Technical Lead: Neal Hunter
Narrative Designer: Alexander Thompson
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Programming:
Seungryeol Na, Kyle Hunter, Ma Duong Chi, Raul Ro
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Art Team:
Concept Art: Sung Young Chung
2D Character Art: Christine Kilfoil
UI Art: Christopher Han
Character Artist: Daniel Pinto
Modellers: Yahya Kassab, Simon Torchetti, Rachel Medeiros, Pablo Melo
Animators: Christopher Phillips, Omar Al-Baalawy
Rigger: Peter Maliszewski
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Sound Team:
Zacky Makeen, Robin
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Developed in Unreal Engine 4
George Brown College, Toronto
2022
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Monster Mystery was developed as a summer thesis project during the postgraduate program in Game Design at George Brown College.
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This was developed as a first-time approach to online multiplayer development using Steam networking. It was inspired by betrayal games like Among Us and Dread Hunger.
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As project lead, I was involved in every aspect of development, with a strong emphasis on level design and environment art, as well as modelling and texturing of environmental work.
Next patch coming soon





